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EveHQ Developer Blog (and other ramblings)

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Feature Use Feedback

Posted by Vessper on January 27, 2012
Posted in: Development Diary. Tagged: EveHQ, features. 78 comments

I’m trying to establish what the most popular areas of EveHQ are in order to focus future development torwards those areas. I’m also going to be taking a good look at everything in the current version and see if it’s possible to consolidate features or even remove any that never get used.

To that end, I’ve decided to run my first poll! It should only take a few seconds to complete and doesn’t require login or registration, but the responses I get will be valuable for the forthcoming weeks – future development of EveHQ will be determined by this vote so make sure you have your say!

Thanks in advance to those who take the time to respond.

Mission Conclusion

Posted by Vessper on January 27, 2012
Posted in: In-game Action. Tagged: eve, missions, standings. Leave a Comment

I was hoping that the running of missions with Sisters of Eve would soon repair my Gallente standings, and it turns out it was sooner than expected! A single encounter storyline which provided +15% gain to the SoE faction, also gave a +13% gain to Gallente. With being so far negative, this took me from -5.86 to -4.67 in a single go. Gallente space tends to play a large part in corp activities so I’m glad I’m now able to go there safely.

The side effect of this is that my Caldari standings have now dropped from +9.91 to +9.84, but I didn’t want such high standings anyway.

 

Mission Objective Complete

Posted by Vessper on January 25, 2012
Posted in: In-game Action. Tagged: eve, missions, standings. 2 comments

In the early hours of 25th January, I finally completed the last storyline mission to get my Caldari faction standing to +9.91. My original target was +9.90 so I would qualify for the (almost) free faction battleship BPC that is handed out by a specific agent. Just so I was sure that my objective was complete, I spoke to the agent who promptly handed over the BPC.

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Substitution: L2s Replaced by L4s

Posted by Vessper on January 20, 2012
Posted in: In-game Action. Tagged: eve, missions, standings. 2 comments

I’ve had enough of running L2s for the standings gains. While it may be quicker to run each mission and therefore 65% quicker to get a storyline mission, I’ve decided that the additional isk and LP, coupled with the possibility of double standing gains from L4s (compared with L2s) are worth more in the long run. Besides, I may be able to get some assistance with the L4s to speed things up a little!

 

Half-Time Score: Caldari +9.8, Gallente -5.6

Posted by Vessper on January 19, 2012
Posted in: In-game Action. Tagged: eve, missions, standings. 2 comments

I’ve now reached the halfway point in my missioning objective to get to a faction standing of +9.90 from +9.70. Although strictly speaking from a missioning point of view, I’ve further to go to get the remaining 0.10 standing than then first 0.10.

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Your Mission, Should You Choose To Accept It…

Posted by Vessper on January 13, 2012
Posted in: In-game Action. Tagged: eve, missions, standings. 5 comments

Having joined a new corporation at the beginning of the year and due to their probationary period, I’ve found myself with a month of spare time before the real fun starts. I recently remembered that “free” faction ship BPCs are available for hitting a certain faction standing, and having already obtained the frigate and cruiser versions, I decided to go for the battleships. This requires a faction standing of at least +9.90 so I didn’t think I really was too far away starting at +9.70.

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The Year Ahead

Posted by Vessper on January 10, 2012
Posted in: Development Diary. Tagged: 2012, EveHQ. 3 comments

So, having reviewed the previous year, what is happening in 2012? Well, there’s plenty that can be done and below is a current list of the shorter-term highlights.

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2011 Review

Posted by Vessper on January 10, 2012
Posted in: Development Diary. Tagged: 2011, EveHQ. Leave a Comment

This is the second year in a row I’m late writing my review of the year just gone but just like last year, RL has been busy the last few weeks, and I suppose it’s better late than never!

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Updating the Updater, Pt 2

Posted by Vessper on November 9, 2011
Posted in: Development Diary. Tagged: EveHQ, update, v2. 5 comments

A couple of small fixes to EveHQ since the v2.3 release last weekend seems a good opportunity to properly test the new updater for the first time.

Either this will go very well, or there will be tears. I’m praying for the former.

 

Edit: Both of my updates went smoothly, so a good start I guess!

 

Updating the Updater

Posted by Vessper on October 28, 2011
Posted in: Development Diary. Tagged: EveHQ, updater, v2. 4 comments

It seems that the EveHQ Updater is annoying a lot of people, and quite rightly so. It assumes that you have a decent interwebs connection and that errors won’t occur during the process. Furthermore, if errors or timeouts do occur, you need to start from scratch again. I think it’s due the Updater got an update itself.

Including in the forthcoming 2.3 version, the Updater will have a bit of a makeover. As well as compacting the size of the form a bit, it will include more functionality than before. So, what’s new?

Proper File Queue

The Updater will use a proper queue so that files are downloaded in sequence instead of randomly.

Concurrent Download Limit

Prior to v2.3, EveHQ aimed to get the maximum simultaneous downloads it could from the server. While great for fast PCs and internet connections, this wasn’t so great on slower ones where stability is required more than speed. The new Updater imposes a user-defined concurrent download limit which ranges between 1 and 5. This is set in the update screen before downloading and will be retained for future updates.

Update Cancellation

The update process can now be cancelled.

Partial Update Continuation

While restricted to whole files only, this will ensure that once a file has been fully downloaded, it will not be required to download again should the full update process fail for whatever reason.

 

Hopefully this addresses most of the problems with the Updater.

 

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